Tools
I place an emphasis on understanding the tools I work with. It is important to not only understand how they work but also why they work the way they do.
Core Tools
Unreal Engine 4
Use blueprints to create complex (modular) systems
Iterate on existing features based on player feedback
Prototype quickly and effectively in UE4.
4 years of experience
Google Sheets
Quickly create advanced sheets for team use
All sheets created should serve a purpose. I aim to provide clarity to the user
Godot Engine
Able to use Godot language
Client - Server coding
Modular systems
2 years of experience
Perforce & Swarm
Experience using Perforce for four years
Can work with and without integrated Perforce tools in UE4
Source control, Engines & Other tools
Unity Engine
Create working concepts as a designer using C#
Use analytics to identify design issues.
1 year of experience
Visual Studio
Used to work with C# in Unity on a passion project.
GameMaker: Studio
Used to create prototypes
Used to create small hobby projects
>2 years of experience in engine.
GameMaker Studio 2
Used to create prototypes
Used to create small hobby projects
Three months of experience
Sourcetree
Used with Git integration
Used in one hobby project for half a year
Figma
Used to prototype websites and communicate page designs to web programmers
Quick UI prototypes
Planning & Communication
Jira
Used for sprint planning
Used to keep track of bugs (QA)
Slack
Used for remote work
Used as an unofficial communication channel at the academy.
Discord
I run/moderate discord servers for several games.
As team communication tool
Effective communication over long distances