Game design Portfolio
Click on the images to see more details about each project.
I have worked to create a fully modular ability system for this game using Blueprints. This system was then used to add 20+ unique abilities to the game and more are on the way. Will soon be available on steam!
My role on this project was that of a Tech designer. The project will last one year with 20+ developers.
Tiles Apart is a mobile puzzle game that I created last year. I worked to develop over 70 puzzles and worked to create paper prototypes for secondary mechanics. The game is available on the Appstore.
My role on this project was that of a generalist designer with a focus on level design.
Crumble of Civilizations
Crumble of Civilizations (Or CrumbleCiv in short) is a city builder type game that features a billion tiles for the player to expand on. It features multiplayer components and is played in rounds. Each player has a great amount of influence on the world.
My task on this project is to be both a designer and a programmer. I handle all code (C# / Godot language) on this project including the netcode.
This is my first school project available online (itch.io). My role on the team was that of a level designer. A big challenge in this project was making sure it ran well even when everything in each section was destructible.
I joined this project in a later stage because my original project got cancelled which proved to be a good learning experience.
Werewolves is a version of the popular party game "Werewolves of Millers Hollow". This version has greatly expanded upon the original game and fixed some of the issues with replayability and balance. It introduces more than 120 new roles to the game while maintaining the core gameplay of the original.
I have made the designs for all cards in this game.